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Perfected doom 3 bfg edition
Perfected doom 3 bfg edition






perfected doom 3 bfg edition

  • Damage rates for monster attacks have been rebalanced.
  • Added a pair of red lights to the Revenant’s shoulder cannons.
  • Added a green light to the Sabaoth’s BFG cannon.
  • Added a red head light to the Cyberdemon.
  • Added particle and sound effects to the Spectre when they flash into view while getting hurt and killed.
  • Nightmare Imp now has blue/purple disintegration effects.
  • Added dynamic lighting effects to Bernie the flaming zombie.
  • Dead Souls have an explosion effect when killed.
  • Lost Souls have an explosion effect when killed.
  • Dead Souls will now produce streams of fire when killed.
  • Lost Souls will now produce streams of fire when killed.
  • Added dynamic lighting effects to the Archvile’s flaming hands.
  • Added dynamic lighting effects to the Dead Soul’s flaming head.
  • Added dynamic lighting effects to the Lost Soul’s flaming head.
  • Added dynamic lighting effects to the Soulknight’s flaming hands.
  • Added dynamic lighting effects to the Baron of Hell’s flaming hands.
  • Added particle effects to the Nightmare Imp fireball projectiles so they can now be seen.
  • Added green lights to Sentry bot bodies.
  • perfected doom 3 bfg edition

  • All demons and zombies in the Hell maps now have their own hellish skins.
  • All bosses have been given much more terrifying looking skin effects.
  • Added blood to all Zombie skins to make them a little more realistic and much more gruesome.
  • Removed the drool from the Pink Demon’s mouth.
  • Nightmare Imp now has its own set of textures when visible.
  • perfected doom 3 bfg edition perfected doom 3 bfg edition

  • Added glowing demonic symbols to the Dead Souls.
  • Added orange glowing symbols to the branded Hellknights’ bodies.
  • Reduced the volume for some of the weapon gunfire sounds.
  • The Fists, Chainsaw, Machinegun, Chaingun, Plasmagun, Rocket Launcher, BFG, and Soulcube no longer zoom in when the zoom key is pressed.
  • Adrenaline/Berserk Powerups no longer switch your current weapon to the Fists upon usage.
  • Adrenaline Powerups and Berserk Powerups will both give you the Berserk Powerup abilities but you decide when to use them and you can only hold one at a time in your inventory.
  • Added more push to several of the player weapons.
  • All weapons have a melee attack for close quarters combat.
  • Completely removed the Flashlight from the game.
  • All weapons make blood splatter on the screen when attacking monsters at close range.
  • And here is a part of the huge changelog for Perfected Doom 3 V7:








    Perfected doom 3 bfg edition